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Poker Push/Fold Chart

Short-stack push/fold Nash ranges for open shoves, call shoves, and heads-up, with chip-EV plus three ICM scenarios. Toggle Compare to chip-EV to see which hands tournament payouts add to or cut from your range.

Range matrix

BTN / 10 BB / No ante

shove fold
Overlays

Pure range

0%

No range data for this spot.

About this tool

What's in the chart
  • Four playable actions: Open shove (you act first, shove or fold), Call shove (someone shoved at you, call or fold), HU push (heads-up, you're on the button), HU call (heads-up, the button shoved at you)
  • Four payout scenarios for multi-way play: Chip-EV (cash-game math, no payout ladder), Final Table (standard 9-handed payouts), Money Bubble (one off the money, busting is catastrophic), Satellite (top five seats get equal payout)
  • Positions: UTG, UTG+1, UTG+2, LJ, HJ, CO, BTN, SB (plus BB as a calling seat)
  • Stack depths: 1 to 30 big blinds
  • Ante variants: no ante, 10%, 12.5%, big blind ante
How the ranges are calculated

The chart is built from a custom solver. It deals out millions of hands and converges on the equilibrium strategy, the one where no player can do better by changing their plan. It models real multi-way play, where several players can wake up with a hand behind you. Many published charts skip this and assume only one caller. For the tournament scenarios it uses the standard tournament-equity model (Malmuth-Harville) and prices in the real cost of busting, not just the chips you would win. The heads-up output matches the reference HoldemResources data to within half a percent.

How ICM changes the ranges

In a cash game a chip is a chip. In a tournament the chips you can lose are worth more than the chips you can win, because busting ends your run. The three tournament scenarios (Final Table, Money Bubble, Satellite) account for this. The effect is not simply "play tighter everywhere." It depends on who is taking the risk:

  • Calling a shove risks your whole stack, so calling ranges get a lot tighter under payout pressure. The more brutal the spot (bubble, then satellite), the tighter the call.
  • Open-shoving usually just wins the blinds and antes, which is low risk. When the players behind you are forced to fold more often, shoving gets cheaper, so a first-in shove range can get wider than the cash-game version, not tighter.

Satellite spots show this most clearly. When a min-cash locks up a seat, big stacks almost never call off, so the short stacks can jam very wide. If a range surprises you by being looser than chip-EV, that is usually why. Use the Compare to chip-EV toggle to see exactly which hands the payout structure adds or removes.

Controls
  • Action picker: switches what the chart shows. Call shove reveals a "Shover position" picker so you can pick who shoved at you. Heads-up modes lock position to SB or BB.
  • Scenario picker: chip-EV vs the three ICM scenarios. Multi-way only; heads-up modes are always chip-EV.
  • Position and ante selectors: who hero is at the table and how much dead money is in the pot.
  • Effective stack: slider, number input, or quick-select grid (1-15 by default, expandable to 16-30). All three stay in sync.
  • Hand lookup: collapsible panel. Type a hand (A9s, TT, AKo) or use the rank dropdowns and suited toggle. Shows the recommended action for that exact hand.
  • Focus mode: hides the site nav, page header, and About section so only the chart is on screen. Press Esc or click the Exit focus pill to return.
  • Risky shoves overlay (Open shove and HU push, chip-EV with no ante): paints in amber the shoves that only profit when opponents fold sometimes. The remaining green cells are strong enough that they print regardless of whether opponents call. It hides under ICM scenarios and antes, where its chip-EV, no-ante math no longer holds.
  • BB snap call overlay: red ring on shoves that the Big Blind auto-calls at this stack depth. A header chip shows BB's calling percentage for the spot.
  • Compare to chip-EV (ICM scenarios only): marks where the payout structure changes the play. One color flags hands you'd shove in a cash game but should fold here (busting costs real money), and another flags hands the payout pressure lets you add. See "How ICM changes the ranges" above for why some spots get wider, not tighter.
  • Copy range: copies the spot's hand list (the comma-separated text under the grid) to your clipboard.
What it doesn't do
  • ICM math assumes everyone starts with the same stack. Real tournaments have uneven stacks, and the heaviest ICM pressure happens when you're short while others are deep. That's planned.
  • Doesn't model how a specific opponent plays. The chart assumes everyone plays the math-perfect response. Against a player who calls too much, you should tighten up beyond what the chart shows.
  • Action-folds-to-you only. If anyone has already limped, raised, or otherwise put money in voluntarily, this chart does not apply.
  • Stacks 16 to 30 BB are included as a reference, but in practice players open-raise at those depths instead of shoving. The numbers are correct math for a pure shove-or-fold tree, not a recommendation to actually go all-in with 30 BB.
  • The BB snap call overlay only shows BB's response. If there are seats between hero and BB, their potential calls are not visualized.
  • No bounty or progressive-knockout adjustments.
  • Preflop only. No flop, turn, or river guidance.
References
  • Chart cross-check against the free push/fold charts at pokercoaching.com/push-fold-charts . Ranges match to within ~2% at typical 7-15 BB stacks. Differences come from our solver computing exact multi-way Nash rather than the single-caller heuristic many charts use.
  • Sklansky-Chubukov thresholds: David Sklansky and Victor Chubukov rankings, as tabulated at primedope.com (original analysis in Sklansky, "No Limit Hold'em: Theory and Practice")
  • BB calling-range validation: HoldemResources HUNE raw equilibrium data, holdemresources.net/hune